Flipnote Hatena is the name of both the portion of the Flipnote Studio application that connects to the Flipnote Hatena website as well as the website itself (the Japanese version of the program differentiates between the two, but not the English version). Through the DSi portion of the application users were able to download Flipnotes to their. Clipnote studio is an easy to use Flipnote style animation software for PC. Mac and Linux ports are in the works. For now you can use Wine to get it to run. I cannot ensure that your tablet will work with the software. For more information please check the website clipnotestudio.com and join our discord server: https://discord.gg/MBFWUvp. Clipnote studio is basic animation software and a spiritual successor to the now defunct Flipnote studio by Nintendo. Clipnote allows you to create basic animations that you can share with your friends. FEATURES - Square and circle brushes - Line and shape tools - Text tool - 6 colors - 3 layers for drawing - Automatic note downloading/importing.
- Flipnote Studio Equivalent For Mac Osx
- Flipnote Studio Dsi Download
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- Flipnote Studio Rom
- Flipnote Studio Equivalent For Mac X
(Redirected from Flipnote Studio 2)
Flipnote Studio | |
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Developer(s) | Nintendo EAD Tokyo Group No.2 |
Publisher(s) | Nintendo |
Director(s) | Hideaki Shimizu |
Producer(s) | Yoshiaki Koizumi |
Platform(s) | Nintendo DSi, Nintendo 3DS (3D version) |
Release |
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Genre(s) | Memo/Notepad/Animation |
Mode(s) | Single player, multiplayeronline and locally |
Flipnote Studio, originally released in Japan as Moving Notepad (うごくメモ帳, Ugoku Memochō), was a free downloadable application for the Nintendo DSi's DSiWare digital distribution service. Developed by Nintendo EAD Tokyo,[1]Flipnote Studio allowed the user to create both word and picture-based notes with the stylus, add sound, and put them together to create frame-by-frame flipbook-style animations. Though referred to as Moving Notepad by Nintendo in prior English-language keynote addresses and conferences,[2] the application was announced at E3 2009 officially as Flipnote Studio.[3] It was released in Japan on December 24, 2008, in North America on August 12, 2009, and in Europe and Australia on August 14, 2009. It was also included as a preloaded program on the Nintendo DSi LL/XL and Nintendo DSi with firmware 1.4. An online service, titled Flipnote Hatena (うごメモはてな, Ugomemo Hatena) allowed users to download flipnotes created by other users. Users were also able to post stills from flipnotes to the sharing site Miiverse.
Flipnote Studio is not available to be downloaded or transferred onto the Nintendo 3DS.[4] As a successor, Flipnote Studio 3D, was developed specifically for the system.
The online Flipnote Hatena (うごメモはてな Ugomemo Hatena) service officially retired on May 31, 2013. However, users were previously able to transfer the Flipnotes from their Flipnote Hatena account to the new online service provided with Flipnote Studio 3D, until the Flipnote Gallery World service was shut down on April 2, 2018.[5] After the Nintendo DSi Shop closed on March 31, 2017, the original Flipnote Studio was no longer available for download.
Features[edit]
The Japanese logo of Moving Notepad (Flipnote Studio)
Flipnote Studio offers the user three main tools with which to create drawings: a pen, an eraser, and a paintbrush (each heavily customizable) . With these tools, the user may create frames for short or long animated sketches, called Flipnotes. Additional features such as layering, shrinking, enlarging, moving, copying, cutting, pasting, etc. are also available, as well as the option to import black-and-white images via the DSi Camera Album (though not limited to black and white) . The Japanese version of the software allows the user to take photos directly from Flipnote Studio itself.[2][6] One animation may consist of hundreds of frames (maximum 999), and to go along with the animation itself, the user may choose to record up to 4 different sound banks (each holding up to 2 seconds of sound) with the DSi microphone OR importing from DSi Sound, then save it as a 'mastered' soundtrack (which can hold up to 1 minute of sound).[6] The speed ranges from 0.5 - 30 FPS.
When newly started, Flipnote Studio is set to right-hand mode. When drawing, the left and right buttons on the depad cycle through the pages. Pressing down will play the animation, and the up button will take the user to the tools section. The L button can trigger advanced tool options, such as enlarging the drawing instead of shrinking it. If the user uses left-hand mode - an option in the settings - the buttons will switch places, and mirror. Once activated, the R button will take place of the L button and so on.
Flipnote Hatena[edit]
Overview[edit]
Shortly before the release of Moving Notepad in Japan, Nintendo announced that they were partnering with Japanese web services provider Hatena to provide the means to share works created with the software. Speaking for Nintendo, Yoshiaki Koizumi stated they chose to work with Hatena because 'it takes a special skill set to maintain the User Generated Contents (UGC) site, and we don't have that skill. We rely on Hatena on that part.' [7]
The homescreen of Flipnote Hatena, through the DS interface.
Flipnote Hatena is the name of both the portion of the Flipnote Studio application that connects to the Flipnote Hatena website as well as the website itself (the Japanese version of the program differentiates between the two, but not the English version). Through the DSi portion of the application users were able to download Flipnotes to their DSi, add stars to Flipnotes uploaded by others, and upload their own. Users could also 'spin off' another user's Flipnote, by downloading it and editing it. Flipnote Hatena was shut down on May 31, 2013.[6]
Description[edit]
As for the website itself, Flipnote Hatena offered the ability for users to rate and comment on the works of others, as well as to embed their animations into other webpages.[6] Users could also flag submissions as inappropriate; flipnotes thus flagged will not be viewable via the DSi's Flipnote Hatena[8] and may be removed from the website altogether.[9] Iphone app remote for mac windows 10.
Channels[edit]
When uploaded, Flipnote animations were placed into specific categories by their creators. These categories, known as 'channels,' included general classifications such as 'Musical' and 'Comedy,' as well as more specific categories suggested by popular Flipnote users and accepted by Hatena.[10] For example, one category entitled 'Stick Figures' was suggested by the creator of a popular comedy Flipnote series known as TeenChat.[11] The series' animated cast, which consisted of floating faces and stick figures, established a basis in character design for comedy Flipnotes.[12] Another category that a user suggested to Hatena was a 'Spoof' category, which included Flipnotes imitating songs, movies and other media. Users were able to place categories they visited or contributed to most often into their own 'Most Visited' folder. The last Flipnote category to be added before the closing of Hatena in May 2013 was 'Birds,' a small category mainly consisting of a popular 'Flipnote series' known as Birdie BAI.[13]
Stars[edit]
Flipnote Hatena also had its own economy of 'stars.' Stars were used to rate Flipnotes (similarly to YouTube's 'like' function), and users could add as many stars as they desired to any Flipnote. In addition to the regular Stars, users could purchase or earn Color Stars. In increasing rarity, these colors were green, red, blue, and purple. Users could earn Green Stars by reporting inappropriate Flipnotes, using other Hatena services, posting Flipnotes frequently (based on the number of days they posted Flipnotes), or managing a popular Channel. Red Stars were given to creators whose Flipnotes were featured in the Weekly News. In addition, users could purchase 'boxes' containing a certain number of color stars. The contents of these boxes were randomized, so users wouldn't know how many of each color they would receive, but the larger the box purchased, the more likely the user was to receive Color Stars.
The Star system on Flipnote Hatena had a mixed reception from users. The ability to add infinite stars was a major drawback, as a large part of the Flipnote Hatena community became focused on receiving as many stars as possible. This led to a practice referred to among the community as 'star begging.' These Flipnotes with no entertainment value, often direct copy of another,[citation needed] would quickly rise to the top of the Most Popular section.
End of the service[edit]
Prior to the release of Moving Notepad/Flipnote Studio 3D, the closure of the Flipnote Hatena communities was announced, and have been inaccessible as of May 31, 2013. Fans vocally protested the shutdown, and contacted Nintendo, Hatena, and even news media in an attempt to prevent the end of the services. Several fans even created websites and servers to continue sharing Flipnotes after the shut down.
Flipnote Studio Equivalent For Mac Osx
Nintendo announced that the Flipnotes on Flipnote Hatena would be transferred to the new online service for Moving Notepad/Flipnote Studio 3D. The DSi Flipnotes were accessible from the Nintendo DSi Gallery, a free-to-access section of the upcoming Flipnote Gallery: World.[14] The main purpose of the DSi Gallery was for users to transfer their Flipnotes from Flipnote Studio to Flipnote Studio 3D, where they could be edited like any other Flipnote. Flipnote Gallery: World was never released outside of Japan. Instead, other regions were given a service called the Nintendo DSi Library, where users could download their Flipnotes from Flipnote Hatena. Services for Flipnote Gallery: World and Nintendo DSi Library were both ended on April 1, 2018.
Since the closure of the official servers, numerous groups have come forward to create unofficial servers to reimplement the application's online functionalities. The most notable of such custom servers is Sudomemo, which launched in 2014.[15][16]
Sharing Flipnotes[edit]
![Flipnote Flipnote](/uploads/1/2/6/4/126430193/398986636.png)
Aside from the Flipnote Hatena website, Flipnotes may be shared between two users via the DSi's Wireless Communication feature. When a Flipnote has been shared in this manner, the users may choose to save their contact information as friends on the Nintendo DSi and on the Flipnote Hatena website. Flipnotes may also be shared via saving to an SD card (to be inserted into another DSi).[6]When a person receives a Flipnote from a creator the first time, they become friends with each other.
Uses[edit]
Official contests[edit]
As part of the 25th Anniversary celebrations for the Mario (1985-2010) and Zelda (1986-2011) series, Nintendo has sponsored official Flipnote contests. For both contests, users were invited to create a Flipnote based on the series using template Flipnotes (with music and sound effects) posted on Flipnote Hatena. Entries were judged and selected by some of the head developers of the series, including Eiji Aonuma for the Zelda Flipnotes, and Shigeru Miyamoto for the Mario Flipnotes. Winning Flipnotes were made available to view on YouTube and Nintendo's official website, the Nintendo Channel, and the 3DS eShop (Zelda winners only).
Music Videos[edit]
Flipnote Studio has been used by musicians to create animated music videos for their songs.[17]
Billy Polard is one such artist. Polard used looping .gif files created in and exported from Flipnote Studio. For his song Losing Light, Polard's music video told a sad story about two monsters. A year later, Polard released a music video for another song, When Our Bedrooms Were Once Haunted, that was also created in Flipnote Studio.
Artist Arman Bohn took a different approach. For his music video for Brain Games, he created hundreds of elements, including anthropomorphic numbers and letters, in Flipnote Studio and exported them as .gifs. He then used computer software to assemble these elements into his music video. The random arrangement of objects was intended to serve as a contrast to the lyrics of the song, which is about the Scientific Method. In his blog, Arman Bohn described his effort to keep the 'jaggy' quality of the Flipnote art.
A music video created partly in Flipnote Studio and animated by Kékéflipnote was used for The Living Tombstone's remix of Epoch by Savlonic
Development[edit]
A prerelease version of Flipnote Studio shown in a DSi console
Flipnote Studio was developed by Yoshiaki Koizumi and Hideaki Shimizu. The two began working on the project without the knowledge of anyone else at Nintendo EAD Tokyo.[18] It was initially designed as a tool for taking notes with the name Moving Notepad, and it was considered early on as a possible WiiWare application to transmit these notes from a DS to the Wii to be shared with other users of the application. When the Nintendo DSi was announced, it was decided by Nintendo president Satoru Iwata that the company would work with Hatena, as the latter had recently shifted its R&D department to Kyoto, where Nintendo Corporate Labs is located.[18]
It was released in Japan on December 24, 2008, in North America on August 12, 2009, and in Europe and Australia on August 14, 2009. It was also included as a preloaded program on the Nintendo DSi XL and Nintendo DSi with firmware 1.4.
Reception[edit]
Reception | ||||||||||||||
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As of January 10, 2009, there had been more than 100,000 user-submitted creations.[21] During its first six months of operation in Japan, Flipnote Hatena reports having received over 1,000,000 user-submitted creations.[9]
IGN gave the Flipnote Studio an 'outstanding' rating of 9.0/10, while also giving it an editors' choice award.[20]
Official Nintendo Magazine awarded it 95%.
See also[edit]
References[edit]
- ^'Volume 7 - Flipnote Studio Creation'. Nintendo.co.uk. December 2008. Archived from the original on 2012-06-30. Retrieved 2009-08-12.'I'm Yoshiaki Koizumi from Nintendo's EAD Tokyo Software Development Department. I was producer this time..'
- ^ ab'Keynote Address by Satoru Iwata, President'. Nintendo.co.jp. 2008-10-02. Retrieved 2009-01-10.
- ^'Nintendo :: E3 2009 :: Flipnote Studio'. Nintendo.com. Archived from the original on June 11, 2009. Retrieved 2009-06-02.Cite journal requires
|journal=
(help) - ^'Nintendo :: Official Website :: What DSiWare games can't be transferred to the Nintendo 3DS?'. Nintendo.com. Retrieved 2011-07-14.Cite journal requires
|journal=
(help) - ^'ニンテンドー3DSソフト『うごくメモ帳 3D』「ワールドうごメモギャラリー」サービス終了のお知らせ|サポート情報|Nintendo'. Nintendo.co.jp. 2017-09-08. Retrieved 2018-05-10.
- ^ abcde'TIME TO GET ANIMATED WITH YOUR NINTENDO DSi! - Press Release'. Spong.com. 2009-08-11. Retrieved 2009-08-11.
- ^Kaifu, Michi (2008-12-18). 'Nintendo and Hatena come up with a cloudish service for DSi'. Retrieved 2009-05-06.
- ^Tanaka, John (2008-12-18). 'Nintendo Brings User Generated Content to DSi'. IGN.com. Retrieved 2009-05-06.
- ^ ab'News - Hatena launches European website for use with 'Flipnote Studio' software for the Nintendo DSi'. Hatena.com. 2009-08-11. Retrieved 2009-08-12.
- ^'Flipnote Hatena Contact'. Hatena Co, Ltd. 2014-11-19. Retrieved 2014-11-19.
- ^'Stick Figures Channel - Flipnote Hatena'. Hatena Co, Ltd. 2015-07-12. Retrieved 2015-07-12.
- ^'Flipnote Hatena TeenChat'. Hatena Co, Ltd. 2011-08-24. Archived from the original on 2014-11-29. Retrieved 2014-11-19.
- ^''Birdie BAI' - Birds Category'. Hatena Co, Ltd. 2013-04-15. Retrieved 2014-12-31.
- ^http://flipnotestudio.nintendo.com/notice/
- ^https://www.sudomemo.net
- ^https://sea.ign.com/flipnote-studio-3ds/159306/news/the-april-fools-switch-joke-that-went-too-far
- ^Mitchell, Richard. 'Sad, sweet music video made in Flipnote Studio'. Joystiq. Retrieved 28 October 2013.
- ^ abIshaan (August 12, 2009). 'Flipnote Studio Started as a 'Secret Project''. Siliconera. Retrieved 2009-11-29.
- ^'Flipnote Studio for DS Reviews'. Metacritic. CBS Interactive. Retrieved 2019-05-14.
- ^ abHarris, Craig (2009-08-13). 'Flipnote Studio Review'. IGN. Ziff Davis. Retrieved 2019-05-14.
- ^'Flip Book Animation Software Proves Popular on the DSi'. Nintendo World Report. 2009-01-10. Retrieved 2009-01-11.
External links[edit]
- Flipnote Studio at Nintendo.co.jp(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Flipnote_Studio&oldid=993214351'
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'Pixel art is a form of digital art, created through the use of raster graphic software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphic calculator games and many mobile phone games are mostly pixel art” (Wikipedia).
Introduction to S.P.A.M
Consider Yuriy. Born in the Soviet Union in the midst of the cold war, Yuriy migrates to Cleveland, Ohio to now make violins for a living. Several years ago, he gets into a pretty bad car accident that leaves him bedridden for weeks during which, due to boredom and a desire to not waste time, he picks up what is called “Pixel Art.” Simply using a laptop and a graphic editing program called “Photoshop,” he quickly acquaints himself with pixeling skills. Fast forward several years. He is now one of the best pixel artists in the world, commercially sought by many for his work.
Although it is a very basic form of digital art, it is still widely used in many games, web designs, as well as mobile softwares, establishing this as a viable art medium. Good pixel artists are still needed for development communities.
OLPC, having placed 1 million laptops in children’s hands around the world, has opened a unique doorway for young artists to pick up and master such a skill as pixel art not only for creative expression, but also that which is marketable and profitable. 1 million laptops around the world provide an immense foundation and reason for developing such a useful tool as S.P.A.M.
S.P.A.M: Super Pixel Art Maker is geared specifically for the XO platform. With proper discipline, young users can produce professional level work simply utilizing XO and a copy of S.P.A.M. The goal of this pixel editor software is to be easy enough for kids to pick up and doodle, but be robust enough where serious users can make professional quality pixel art and animation that is commercially ready.
The above screenshot is a concept design of the 'Basic Mode' of S.P.A.M. The initial interface will consist of a minimal number of options with the familiar green color theme of the XO. The basic toolset is placed on the left hand side, icons illustrating the various functions of the toolset. A child will be able to draw immediately using the default canvas and a preset pencil from the start of the program.
The user can then switch to “Advanced Mode” where he will be able to access options more suitable for creating professional quality pixel art. The above screenshot displays the very different user interface of the “Advanced Mode.” (All designs are subject to change). Basic toolset on the left side is essentially the same. https://truexfiles583.weebly.com/transformation-pack-mac-os-x-for-xp.html. However..
- Menu items are now available at the top of the screen that enable extra functions.
- The overall color palette of the interface is neutral grey in order to better facilitate the assessment of color tone, which may be hindered by the green palette of the basic mode.
- There is now an empty shelf with slots to store user selected tool sets.
- It also features a preview screen that shows 100% view of the image in progress.
- It also has a layer window, as well as, an animation frame editor at the bottom of the screen.
- More functions and tools will be available such as layer functions, export options, image filter options, etc.
(All functions are subject to change).
Realistically speaking, if S.P.A.M could be used to help children in third world countries to develop real life skills (ie. pixel art skills), be inspired and encouraged by the possibilities it presents, than S.P.A.M would have achieved its purpose.
Vision & Goal
Flipnote Studio Dsi Download
Shouldn't we give food and water to kids in 3rd world countries instead of laptops? This is one of the most common criticisms of the OLPC and any of the related projects. It is an understandable sentiment. What is the point of making laptops and digital art tools available to kids who have to walk miles to get a bucket of water? The answer is very simple. Their hunger is not limited only to what we perceive to be the necessities of life. We have a chance to give them a tool where they can make better opportunities for themselves. Consider Korea. Arguably, Korea is one of the most advanced countries in the world in regards to their internet infrastructure having 90% broadband penetration into homes, and information technology, as well as electronic manufacturing. Having gone through a major war in the 1950's which decimated the country and up until the 1970's, Korea was just at the tail end of being considered a 3rd world nation. The generation who grew up during this era, fascinated with technological advances, became the foundation for the success of today's Korea especially in the internet and mobile sector of their industry. Given a similar opportunity, kids in South America or remote places on the African continent can do the same. S.P.A.M offers such tool and means to them. Besides, there already are those who have been giving food and water for decades.
- Vision of the S.P.A.M project is to make an industry ready pixel editor available in the hands of children.
- Goal of the S.P.A.M project is to make an Industry Ready Pixel Editor (Combination with XO, S.P.A.M as a stand alone software should be robust enough for the users to generate pixel art and animation that can be used in the professional world.)
Two Concerns for the S.P.A.M project
- Creating initial interest in the product and drawing users to come back to build up their skills. This can be done by showcasing sample works and providing tutorials that feature master pixel artists from around the world. Samples and tutorials created by already known artists can become an inspiration and keep them challenged to keep practicing until they are familiarized with the program.
- The lifespan of S.P.A.M.
- The software itself must be planned and built with the intent of migrating to upcoming versions of XO. Supplemental add-ons and updates, including a map editor, a sound and animation editor, and maybe even a simple game engine that utilize assets made from S.P.A.M can lengthen the relevancy of S.P.A.M. (All future plans are subject to change).
- In conjunction to developing S.P.A.M itself, a corresponding web community feature may be developed. Essentially, it will be like the Youtube of the pixel-art community. The user will have a personal page that also functions as a portfolio page. Pixel art/animation can be shared with classmates by forming class specific groups. and it could be shared all around the world. Simply put, the web community feature becomes the vehicle and ‘social networking” medium for S.P.A.M ensuring a long lifespan of the software. (Feasibility of web community feature for XO is still being researched).
Future Updates and followup programs
(Below list is still going through revision).
- Map Editor
- Sound & Animation Editor (possible integration with Record activity
- Simple 3D editor that can use textures made from S.P.A.M
- Game Engine/Editor that can use assets directly created from S.P.A.M and followup programs
Feature List
(Below list is still going through revision).
- Canvas
- Easy to use XO dedicated GUI
- Multiple size pencil tips
- Color picker
- Shading tools (lighten, darken, dithering etc)
- palette editor (sorting, placement, gradient)
- Alpha tools (transparency..)
- Layers, Layer groups
- Animation tools (onion skin, ruler, tracer..)
- Sprite sheet exporter/importer
- Assign a tool and color to the game buttons on XO.
- Alignment crosshairs to keep your work straight and proportionate
- Configurable tools: brush size, tolerance, contiguity, sampling sources, etc.
- Make and draw with patterns
- A flexible preview window to keep things in perspective when you're zoomed in
- A floating info panel gives you instant answers about colors and sizes
- Overlays in animation to show you what the previous cel looked like
- Highly customizable grid for any kind of project
- Optional automatic backups for complete confidence
- Comprehensive tutorials available from famous pixel artists
- Flipnote Hatena like web community implementation (TBD according to budget for the project)
- Extensive file format support:
- Image formats: .gif, .jpg, .png, .tiff, .bmp, .eps, .pict (please add to the list)
- Animation formats: .gif (animated), a sprite sheet, .mov (please comment on the movie file conversion)
- Palette formats: (please add to the list)
Menu Items
- S.P.A.M
-About S.P.A.M
-Check for Updates
-Basic Mode
-Advance Mode
-Tutorials
-Preference
-Quit S.P.A.M
-Check for Updates
-Basic Mode
-Advance Mode
-Tutorials
-Preference
-Quit S.P.A.M
- File
-New Image
-New Animation
-Open
-Close
-Save
-Save as
-Print
-New Animation
-Open
-Close
-Save
-Save as
- Edit
-Undo
-Redo
-Cut
-Copy
-Paste
-Delete
-Select All
-Canvas Size
-Flip Canvas: horizontal, vertical
-Rotate Canvas: 180, 90, -90, Free
-Redo
-Cut
-Copy
-Paste
-Delete
-Select All
-Canvas Size
-Flip Canvas: horizontal, vertical
-Rotate Canvas: 180, 90, -90, Free
- Image
-Mode:Grayscale, NES Swatch, indexed, RGB, CMYK, 8bit/16bit/32bit channel
-Duplicate
-Crop
-Image Size
-Flip Image/Layer/Group: horizontal, vertical
-Rotate Image/Layer/Group: 180, 90, -90, Free
-Duplicate
-Crop
-Image Size
-Flip Image/Layer/Group: horizontal, vertical
-Rotate Image/Layer/Group: 180, 90, -90, Free
- Layer
-New Layer
-Delete Layer
-Layer Options: Name, color
-Layer Style
-Show/Hide Layer
-Lock/Unlock Layer
-New Group
-Delete Group
-Group Options: Name, Color
-Show/Hide Group
-Lock/Unlock Group
-Arrange:bring to front, send to back, bring up, send down
-Merge: Down, Group, Visible, -Flatten
-Delete Layer
-Layer Options: Name, color
-Layer Style
-Show/Hide Layer
-Lock/Unlock Layer
-New Group
-Delete Group
-Group Options: Name, Color
-Show/Hide Group
-Lock/Unlock Group
-Arrange:bring to front, send to back, bring up, send down
-Merge: Down, Group, Visible, -Flatten
- Animation
-New Frame
-Delete Frame
-Previous Frame
-next Frame
-Previous Frame Overlay
-Create Animation from Layers/Groups
-Import Animation from Image
-Export Animation:Image Sequence, Sprite Sheet, Movie format
-Delete Frame
-Previous Frame
-next Frame
-Previous Frame Overlay
-Create Animation from Layers/Groups
-Import Animation from Image
-Export Animation:Image Sequence, Sprite Sheet, Movie format
- Tools
-Stamp
-Info
-Preview
-Zoom In
-Zoom Out
-Fit on Screen
-Actual Size
-Screen Mode: Default, Shortcut, animation
-Shelf:show, hide,
-Shelf Options: empty, save, load, import
-Rulers:on/off
-Snap: on/off
-Snap to: image, layer, guides, grids, canvas bounds
-New Guide
-Lock Guide
-Clear Guide
-Info
-Preview
-Zoom In
-Zoom Out
-Fit on Screen
-Actual Size
-Screen Mode: Default, Shortcut, animation
-Shelf:show, hide,
-Shelf Options: empty, save, load, import
-Rulers:on/off
-Snap: on/off
-Snap to: image, layer, guides, grids, canvas bounds
-New Guide
-Lock Guide
-Clear Guide
- Tako Media
-About, Link
-Credit
-Special Thanks
-Report Bug: permission required
-Credit
-Special Thanks
-Report Bug: permission required
- Features to consider
-Arrow-key/game controller buttons based input as an option
-Arrow-key/game controller buttons based toggle UI button
-Maya like space bar based entire menu access
-Drag any options to Shelf Slot feature
-Can the tutorials be interactive? Not make a boring PDF doc but something that is integrated into S.P.A.M?
-Arrow-key/game controller buttons based toggle UI button
-Maya like space bar based entire menu access
-Drag any options to Shelf Slot feature
-Can the tutorials be interactive? Not make a boring PDF doc but something that is integrated into S.P.A.M?
Reference
- There are already several famous pixel editing tools that are very popular among pixel artists. Following references are few examples that are most similar and closely related to S.P.A.M:
- Photoshop[1] : Photoshop is probably the most well known graphics editor program in the world. Even though it is not targeted directly for making pixel art, many professional pixel artists use Photoshop as their main tool. A lot of pixel specific editing tools are modeled after Photoshop and the recent versions of Photoshop incorporated simple animation tool set that many pixel sprite animators use.
- GIMP[2] : GIMP is a free graphics editor. Much closer to Photoshop in its function, it is also loved by many pixel artists around the world. Its obvious strength is making such robust graphics editing tool for free. There are many people who use GIMP on XO.
- GraphicsGale[3] : Graphicsgale is perhaps the most famous pixel editing tool among the pixel artists around the world. It is only available for PC users. Even though full version of the software charges money, free version is good enough to create pixel art / assets that can be used professionally. It is a very robust pixel editor but still very difficult to use.
- Pixen[4] : Pixen is another open-rource pixel editor for Mac platform. Just like Graphicsgale, it was created to only deal with pixel art related work. Interface is much simple than any other version out there. But it is robust enough to create pixel art / assets that can be used professionally.
- Flipnote Studio[5] : Flipnote Studio is a free graphics editor for Nintendo's DSi platform. It has a very simple form of creating pixel based art as well as animation and incorporating music and sound using the DSi device. What is most interesting is that combined with Flipnote Hatena [6], which is like a Youtube of pixel art/animation created in DSi, pixel art/animation created with Flipnote can be instantly shared all over the world.
- Pro Motion (http://cosmigo.com/promotion/index.php): TBD
- Following are some pixel art web communities. There are countless examples of excellent pixel art made by many different pixel artists from around the world using above programs. Many of these artists are self taught as well.
- Pixeljoint[7] : Pixel Joint is a community dedicated to the pixel art style. Anyone can join and post their pixel art. There are weekly challenges and contest run within the community and many different pixel artists around world are posting their work everyday.
- Pixelation[8] : Pixelation is another forum based community dedicated to the pixel art style. It is known for having many active members who are in the game development industry.
Flipnote Studio Apk
Development Schedule Overview
(Below list is still going through revision).
Total Development time line: 18 months
- Proposal: Resolved
- High Concept: Resolved
- R&D / Funding: Current Status: Define the budget and the size of the team. Test feature set. Find funding.
- Pre-Production (6 months)
- Hire Staff
- Define clear feature set according to the high concept and R&D.
- Flowchart of all the function defined.
- Production (9 months)
- Alpha: First version of working model / Bare bone version (4 months)
- Beta: All the features will be implemented (5 months)
- Post Production (3 months)
- Localization:Different language versions TBD (not specified).
- Bug Fix
- Approval from OLPC
- Launch project
Development Team
Leads
- Producer/Promoter: TBD
- Creative Director: James Chung
- Producer/Project Manager: TBD
Team A: Software Development
- Programmer 1: TBD
- Programmer 2: TBD
- Artist/Integrator 1: TBD
Team B: Web Community Feature Development (TBD)
- Project Manager: TBD
- Programmer 1: TBD
Flipnote Studio Rom
Advisors
Flipnote Studio Equivalent For Mac X
- Joe Osborn: One of the original creators of Pixen
- Andy Matuschak: One of the original creators of Pixen
- Yriy Gusev: Pixel Art Maestro
- John Michael Earnest Woodard: Self Taught Pixel Artist
- Adam Saltsman: Programmer/Game Designer/Pixel Artist Extraordinaire
Retrieved from 'http://wiki.laptop.org/go/Projects/S.P.A.M:_Super_Pixel_Art_Maker'